| Takeshi's Hollow (Approved) | |
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+2Stauracius Diogenes Takeshi Shinobu 6 posters |
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Takeshi Shinobu
Posts : 93 Points : 75 Join date : 2010-02-21
| Subject: Takeshi's Hollow (Approved) Tue Feb 23, 2010 6:03 am | |
| Resemblence: The inner hollow of Takeshi looks like his twin-brother opposite. Their face, skin color and the hair style are the only things they have in common. The Hollow’s hair is pitch black in color, his eyes are black and gold. His Trench coat is crimson-red, his pants and shoes are full black and his shirt is grey. The Zanpakutou handle is scarlet-red instead of icy-blue. Strangely enough, he never uses the released form of the Zanpakutou. He only uses his hollow brute strength and some of the things he can do as a hollow. His personality and attitude are aggressive, arrogant and smug and that almost never changes.
Hollow Powers: When putting his mask on, Takeshi gets a boost in both strength and speed. He also gets a Cero, which has a rather wide arc(kinda like Shinji) and has power equivalent to a captain-level Raikahou spell. He gets a boost to his senses and reflexes as well.
Hollow Mask: It resembles a skull sort of shape that has 3 black lines coming from each of the eye sockets. So 6 lines in total. 2 of them go up, 2 go to the sides, and the other 2 go down and curl off to the sides just above the teeth.
Hollow Control: For all the time Takeshi spent in the real world, he was learning to control his hollow powers. He made a good progress, but he still has quite a way to go. The time he can keep the mask on is 5 posts, with a 5 post cooldown. The cooldown does not change if the mask is removed before the time limit runs out.
Last edited by Takeshi Shinobu on Wed Feb 24, 2010 5:34 pm; edited 1 time in total | |
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Stauracius Diogenes
Posts : 227 Points : 74 Join date : 2010-02-15
| Subject: Re: Takeshi's Hollow (Approved) Wed Feb 24, 2010 12:25 pm | |
| 000-150: 4 Turns Duration, 5 Turns Cooldown
151-300: 5 Turns Duration, 4 Turns Cooldown
301-450: 6 Turns Duration, 4 Turns Cooldown
451-600: 6 Turns Duration, 3 Turns Cooldown
601-750: 7 Turns Duration, 3 Turns Cooldown
751-900: 7 Turns Duration, 2 Turns Cooldown
901+: 15 Turns Duration, 4 Turns Cooldown
Time Activated: (Based on points. Each time you get the necessary amount of points, change it on your page.)
Now,because you are the first vizard in the forums,I think you can gain the 7 turns duration,2 turns cooldown?
also put the name of your hollow. | |
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Takeshi Shinobu
Posts : 93 Points : 75 Join date : 2010-02-21
| Subject: Re: Takeshi's Hollow (Approved) Wed Feb 24, 2010 12:40 pm | |
| Hm...well, thing is, I wanted to have plenty of time to have the mask on (so 7 turns is good) but at the same time a large cooldown. So is 7 turns active, 5 turn cooldown ok? | |
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Madame Rose
Posts : 458 Points : 59 Join date : 2010-02-23
| Subject: Re: Takeshi's Hollow (Approved) Wed Feb 24, 2010 1:22 pm | |
| Cero with Captain-level hado power?...What Captain, Eleventh or Fifth? There's a biiiiiig difference, there. | |
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Stauracius Diogenes
Posts : 227 Points : 74 Join date : 2010-02-15
| Subject: Re: Takeshi's Hollow (Approved) Wed Feb 24, 2010 1:40 pm | |
| - Takeshi Shinobu wrote:
- Hm...well, thing is, I wanted to have plenty of time to have the mask on (so 7 turns is good) but at the same time a large cooldown. So is 7 turns active, 5 turn cooldown ok?
Your decision then... just change the cooldown and explain the power of your cero a bit more. | |
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Spinzaku
Posts : 258 Points : 99 Join date : 2010-02-17 Age : 43 Location : Somewhere Eating my Chiken Nuggets
| Subject: Re: Takeshi's Hollow (Approved) Wed Feb 24, 2010 5:22 pm | |
| maybe you could compare it to a hadou spell. Maybe it has the destructive power of a Number 89, or 90 spell.
Also Im not a admin but im always up for helping others has it took forever to get my Zanpakuto understood. But if help isn't wanted Im sry for just joiing in without permission. | |
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Takeshi Shinobu
Posts : 93 Points : 75 Join date : 2010-02-21
| Subject: Re: Takeshi's Hollow (Approved) Wed Feb 24, 2010 5:34 pm | |
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Zafaron Uriuc Admin
Posts : 772 Points : 161 Join date : 2010-02-12 Age : 32 Location : California Dude!
| Subject: Re: Takeshi's Hollow (Approved) Wed Feb 24, 2010 5:41 pm | |
| So no unique abilitiy? Just a regular cero? You can get one unique ability if you want, check the template for details.
But if you don't then I will just give approval. | |
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Takeshi Shinobu
Posts : 93 Points : 75 Join date : 2010-02-21
| Subject: Re: Takeshi's Hollow (Approved) Wed Feb 24, 2010 5:45 pm | |
| Well, he gets boosts and gets a Cero. I don really need much more than that. | |
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Zafaron Uriuc Admin
Posts : 772 Points : 161 Join date : 2010-02-12 Age : 32 Location : California Dude!
| Subject: Re: Takeshi's Hollow (Approved) Wed Feb 24, 2010 5:46 pm | |
| Fine with me then. If you think of one later, just let us know.
APPROVED | |
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Zafaron Uriuc Admin
Posts : 772 Points : 161 Join date : 2010-02-12 Age : 32 Location : California Dude!
| Subject: Re: Takeshi's Hollow (Approved) Sun Mar 07, 2010 6:33 pm | |
| It seems I should scrutinize my fellow admin's post more. I just saw that Dio had put up the list of cooldowns I had put up. Hadn't noticed he was offering 7 and 2! It doesn't matter if you were the first Vizard on the site, you have to follow the rules. I edited some stuff in the rules so your duration should be five turns and cooldown should also be five. Seven and Five is way too much for your point levels. | |
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Vincent Fair
Posts : 46 Points : 41 Join date : 2010-02-19 Age : 32 Location : California
| Subject: Re: Takeshi's Hollow (Approved) Fri Mar 26, 2010 6:16 pm | |
| still doesnt seem like the cd was changed, if im right. | |
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Zafaron Uriuc Admin
Posts : 772 Points : 161 Join date : 2010-02-12 Age : 32 Location : California Dude!
| Subject: Re: Takeshi's Hollow (Approved) Fri Mar 26, 2010 11:30 pm | |
| I edited it myself now so that is no longer an issue. | |
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