Name: Dretor (Temp)
Symbol: A Grey Hexagram with a small blue stone on each point.
Bow Appearance: Six arms of the bow come from the center where the arrow is placed. From afar it looks similar to an asterick sign. Made completely of white reishi.
Abilities: Motaro can attach physical objects near the front end of his arrows. These can range in weight from a note on a piece of paper to a twenty pound rock. However, as the weight increases, the arrows speed decreases and Motaro has to shift his aiming.
Techniques:
Flying Shackles: Motaro can imbue his arrows with large amounts of spiritual energy, making them extremely dense increasing their penetration power. If they hit an opponent while they are on the ground, it can slow them down due to the added weight. If it hits them when they are flying or jumping the added weight can cancel out their ascent or send them downwards suddenly. Instant, Duration 3 Turns, Cooldown 1 Turn. Having more than two arrows in one person will have no greater effect then the original two arrows.
Sabotaging Pierce: Motaro can fire two arrows that are extremely weak. However, whatever they hit the arrows will disrupt the reishi of the target. This can bring down projectiles and weaken shields. If the arrow actually manages to hit the opponent, it will disrupt their reishi control sealing up all forms of flash steps. Instant, 2 Turns disrupting flashsteps, 3 Turns Cooldown
Sky's Wrath: Motaro gathers up reishi and fires five arrows high into the air. As the arrows ascend they continue to gather reishi becoming larger and stronger. Once they reach peak altitude they fly downwards aided by the pull of gravity to increase in speed and piercing power. As they descend, Motaro can partially control where they make impact. 1 turn of ascent and 1 turn of descent before hitting. 6 Turns Cooldown.