Bleach: Awakening of the Elder Ones
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Bleach: Awakening of the Elder Ones

A Bleach RP based in an alternate universe. Years of struggle and strife are common on this planet. But this chaos is slowly catching the attention of those that should have remained asleep.
 
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Zafaron Uriuc
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Zafaron Uriuc


Posts : 772
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Join date : 2010-02-12
Age : 32
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PostSubject: Cero Rules   Cero Rules Icon_minitimeSat Aug 14, 2010 10:14 pm

Yes we are going down this path. Kept meaning to make this for the last couple of days but at least now I am making it.

There are just going to be some basic rules for Ceros. Balas will be left alone because they are kinda meant to be spammed anyways so I don't have as much of an issue with people firing lots of them.

Regular Ceros:

Basically regular ceros can be fired at a weaker level instantly during battle or at full power with a one turn charge. Will then have a two turn cool down before they can be used again. This seems fairly basic and will just keep people from trying to spam them and finally pin down whether a charge time is necessary or not (been a little vague about it in the past.)

Gran Rey Cero:

First off Gran Rey Ceros are restricted only to espadas. These are the big blasts, about 25 feet in diameter. They are extremely powerful and can do massive damage or kill if the manage to hit. To balance this out we have to make them difficult to use.

As such, they need a turn of charge. This isn't a turn of charge like you are running around or attacking while charging your energy. All you can do during that turn is charge. Stay in one place and charge the WTF blast. If you attack or are injured or bound it will automatically stop the charge. So this attack is one you would use if the enemy is fighting someone else or is bound or something like that. It is situational due to its power and should not be taken lightly.

Also like other ultimate attacks it needs a 10 charge cooldown.

Hopefully this will be the last rules I need to implement for awhile. Any comments, questions, or concerns can be posted in this topic.
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PostSubject: Re: Cero Rules   Cero Rules Icon_minitimeThu Aug 19, 2010 12:43 pm

Just two questions.

One: Special Ceros (obtained via Vizard Mask powers/ special Arrancar abilities), will they still have the charge/cooldown they were created with, or will they have to be changed (the approved ones that is, of course)?

Two: Will it be possible to spend points to make your charge (for full power)/cooldown time with regular Ceros lower, or are they permanently set to one turn charge, two turns cooldown?
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Zafaron Uriuc
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Zafaron Uriuc


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PostSubject: Re: Cero Rules   Cero Rules Icon_minitimeSat Aug 21, 2010 2:05 am

Oh hey didn't see this.

Special Ceros already had their own specific cooldowns and charges for the specific technique. None of them have to be changed and no future ones have to follow this.

Undecided on the second point but I may also be decreasing the cooldown to just one turn anyways so yeah. But I doubt I would lower them even due to points. Maybe due to a royalty but that is for later decision when I finally decide what the fuck to do with those damn royalties.
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PostSubject: Re: Cero Rules   Cero Rules Icon_minitime

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