Bleach: Awakening of the Elder Ones
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Bleach: Awakening of the Elder Ones

A Bleach RP based in an alternate universe. Years of struggle and strife are common on this planet. But this chaos is slowly catching the attention of those that should have remained asleep.
 
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 Shiro, Fukki's Zampakuto (Approved)

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Fukki Kurayami

Fukki Kurayami


Posts : 296
Points : 143
Join date : 2010-03-03
Age : 35
Location : Brazil lol

Shiro, Fukki's Zampakuto (Approved) Empty
PostSubject: Shiro, Fukki's Zampakuto (Approved)   Shiro, Fukki's Zampakuto (Approved) Icon_minitimeThu Mar 04, 2010 6:47 am


Name : Shiro, The Wild Light \ Shiro, Yasei No Hikari

Zanpakuto Spirit Appearance: Shiro, Fukki's Zampakuto (Approved) 1177_Beautiful_Dreamer

Zanpakuto Spirit Personality: Shiro, doens't really like to fight, he surely prefers to avoid unnecessary battles, staying quiet. He is a very instintive and carefree spirit, which sometimes still cause some problems to Fukki, dispite that Shiro is the perfect hunter, when he comes in action combined with Fukki abilities showing what really means to be a lone wolf.

Zanpakuto Appearance: Shiro, Fukki's Zampakuto (Approved) Kodachi1

In its normal state he caries a kodaichi, making him a very fast and dangerous oponent to defend and hard to hit.

Family: Light \ Sealing

Release Phrase: 'Run and hunt the dark, Shiro' \ 'Wo Jikkō Shi Te , Kurayami Shirō Hanto'

Shikai: Its kodaichi turns into a white light saber which can cut almost anything, it uses more reiatsu than normal, knowing that its made and controlled by Fukki reiatsu all the time, and which leaves a harmfull track of light from its tip as it is swinged which is as sharped as a blade, if its tracks don't get conected they just dissapear by time, but Fukki use they to form the Light Cage a technique where Fukki fools his enemy atacking and retreating until both of they get encaged alone by the rays of light.

Bankai: 'Bankai, Dilacerate the dark, Shiro' \ Bankai, Hikisaku Dāku Shirō'

His saber turn into a doubled bladed light sword, gainin high speed movement to confuse his enemy so he can atack it. As he swings it, a great wall of light is formed between the tracks of light from both sides of his saber.

Techniques

1 - Light Cage \ Hikari no Rōgoku (shikai, Sealing)
Rays of light get junctioned forming a cage, used to lock up the enemy and the user, so he can't run away from the close combat confront.
Duration: 3 turns Cooldown: 4 turns

World of light \ Hikari no Sekai (only in Bankai, Sealing)
The Light Cage upgrade, it turns impossible to see what happens inside of it, inside of it the all white world looks endless no matter where you look, which confuses the enemy with so bright light.
Duration: 5 Cooldown: 3 turns


2- Light Track \ Kei Torakku
As he could draw in the air with his saber, a estatic and constant bright line that cames from its tip, staying totally fixed and estatic in the air for some time there till it dissapears.
Its used to block, trap and difficult movent, as touchin it is really dangerous been sharp as a blade.

While in Light Cage, or in World of Light it became nullfied.
Light track effect duration in shikai 5 turns, in bankai resets and stays 7 turns.
Charge: its autoactived when calling shikai, 2 turns cooldown: 6 and 8


3 - Light Dance \ Hikari no Dansu
As the light tracks are created he can break then with a fast movement with his saber and throw them to hit the enemy like a lance
Cooldown: 1 turns


Last edited by Fukki Kurayami on Thu Jul 01, 2010 1:08 am; edited 9 times in total (Reason for editing : grammar errors review, i think)
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Stauracius Diogenes

Stauracius Diogenes


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Shiro, Fukki's Zampakuto (Approved) Empty
PostSubject: Re: Shiro, Fukki's Zampakuto (Approved)   Shiro, Fukki's Zampakuto (Approved) Icon_minitimeThu Mar 04, 2010 8:43 am

Well you must explain what your Light Cage does exactly and also give us some information about the power of your attacks.
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Fukki Kurayami

Fukki Kurayami


Posts : 296
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Join date : 2010-03-03
Age : 35
Location : Brazil lol

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PostSubject: Re: Shiro, Fukki's Zampakuto (Approved)   Shiro, Fukki's Zampakuto (Approved) Icon_minitimeThu Mar 04, 2010 9:39 am

it is basically a all or nothing zampakuto, its power use high amount of reiatsu to amplify damage, so its movements need really good calculations and inteligence, if not, aimin for a long battle could be truly fatal.

It's edited now
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Stauracius Diogenes

Stauracius Diogenes


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PostSubject: Re: Shiro, Fukki's Zampakuto (Approved)   Shiro, Fukki's Zampakuto (Approved) Icon_minitimeThu Mar 04, 2010 10:50 am

Even as a captain,you cannot have more than 3 techs(both bankai and shikai).You can gain more with Point Shop.
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Fukki Kurayami

Fukki Kurayami


Posts : 296
Points : 143
Join date : 2010-03-03
Age : 35
Location : Brazil lol

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PostSubject: Re: Shiro, Fukki's Zampakuto (Approved)   Shiro, Fukki's Zampakuto (Approved) Icon_minitimeThu Mar 04, 2010 6:53 pm

Stauracius Diogenes wrote:
Even as a captain,you cannot have more than 3 techs(both bankai and shikai).You can gain more with Point Shop.


I really didnt know about the 3 techs limits, well i will keep some skills to learn by time
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Butter Wrestling Warrior

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Age : 31
Location : In the butter wrestling ring, of course!

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PostSubject: Re: Shiro, Fukki's Zampakuto (Approved)   Shiro, Fukki's Zampakuto (Approved) Icon_minitimeThu Mar 04, 2010 9:13 pm

It would really help if you clarified the appearance and effects of your "tracks of light." I do not have a sense of how they are really formed, or what they specifically do.
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Fukki Kurayami

Fukki Kurayami


Posts : 296
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Age : 35
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PostSubject: Re: Shiro, Fukki's Zampakuto (Approved)   Shiro, Fukki's Zampakuto (Approved) Icon_minitimeFri Mar 05, 2010 3:33 am

Levi Colton wrote:
It would really help if you clarified the appearance and effects of your "tracks of light." I do not have a sense of how they are really formed, or what they specifically do.

Its as he could draw in the air a estatic and constant line that cames from its saber that stays for some time there till it dissapear (just like a pen or pencil) as he uses it.
Its used to block, trap and difficult movent, as touchin it is really dangerous.
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Stauracius Diogenes

Stauracius Diogenes


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PostSubject: Re: Shiro, Fukki's Zampakuto (Approved)   Shiro, Fukki's Zampakuto (Approved) Icon_minitimeFri Mar 05, 2010 5:10 am

Rather eccentric Zanpakuto I say.
APPROVED
You can roleplay and now you can fight.If you want to gain the captain's position,post a thread at Point Shop/Shinigami Ranks.We will decide if you are fit for the position of the captain by inspecting your sample with care.
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Zafaron Uriuc
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Zafaron Uriuc


Posts : 772
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Join date : 2010-02-12
Age : 32
Location : California Dude!

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PostSubject: Re: Shiro, Fukki's Zampakuto (Approved)   Shiro, Fukki's Zampakuto (Approved) Icon_minitimeFri Mar 05, 2010 10:40 am

Alright, you have a few issues with your charge times and cooldowns, but it shouldn't be too difficult to change.

On Light Cage change the charges to cooldowns. You don't need charges that long and you still need those cooldowns. So just switch them.

For the second tech you mean that it activates immediately when you use Shikai but needs two turns of charge if you want to use it again? If so, that is fine.

Take off charge on third tech and just make cooldown two
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Fukki Kurayami

Fukki Kurayami


Posts : 296
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Join date : 2010-03-03
Age : 35
Location : Brazil lol

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PostSubject: Re: Shiro, Fukki's Zampakuto (Approved)   Shiro, Fukki's Zampakuto (Approved) Icon_minitimeFri Mar 05, 2010 1:51 pm

Zafaron Uriuc wrote:
Alright, you have a few issues with your charge times and cooldowns, but it shouldn't be too difficult to change.

On Light Cage change the charges to cooldowns. You don't need charges that long and you still need those cooldowns. So just switch them.

For the second tech you mean that it activates immediately when you use Shikai but needs two turns of charge if you want to use it again? If so, that is fine.

Take off charge on third tech and just make cooldown two

Thanks Zafaron, i really needed a comment about its charges and cooldowns.
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Zafaron Uriuc
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Zafaron Uriuc


Posts : 772
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PostSubject: Re: Shiro, Fukki's Zampakuto (Approved)   Shiro, Fukki's Zampakuto (Approved) Icon_minitimeFri Mar 05, 2010 5:35 pm

I personally fixed one little issue with a charge changing to a cooldown. But the rest didn't need changes.


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PostSubject: Re: Shiro, Fukki's Zampakuto (Approved)   Shiro, Fukki's Zampakuto (Approved) Icon_minitime

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